The same philosophy applies to keyboard shortcuts and even to precise selection techniques: the user is encouraged to try out touch to see where it improves the user experience - and feedback is very welcome. Touch should be used when it feels easier to do so, and the mouse should be used alongside the touch screen. While a significant effort was made to optimize the multi touch functionality to fit (and enhance) the Discovery SpaceClaim user model, the intention was never to replace the mouse entirely. When using Discovery SpaceClaim ’s multi touch feature, you can widen the Discovery SpaceClaim application window to span across two multi-touch monitors at the same time, or, you can move Discovery SpaceClaim between monitors to display the entire Discovery SpaceClaim window on either monitor. Real-time, interactive design reviews using large format multitouch displays. Modeling in a more hands-on environment, so it feels more like working on a real part than a virtual part. More intuitive selection, because you put your fingers directly on the geometry you want to manipulate. User interface controls that are always close to a finger, so you use your mouse less often.ģD interaction, such as panning and rotating views, that offers a different navigation mechanism than with modifier keys or separate tools. Touch screens with multitouch capabilities improve your work experience by providing: It allows you interact with your designs using a stylus or multiple fingers on a touch screen. MOUSELESS CURSER DISAPPEARS WINDOWSYou are here: Getting Started > The Discovery SpaceClaim interface > Using a multitouch screenĭiscovery SpaceClaim supports Microsoft® Touch technology for Windows Vista TM, Windows 7, Windows 8.
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